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Table of Contents - Disc #1

1. Mathematics and Physics for Coding Motion and Interactivity in Web Graphics 13. Perceptual and Artistic Principles for Effective Computer Depiction
2. Advanced Global Illumination 14. Advanced Issues in Level of Detail
3. Developing Efficient Graphics Software 15. Design of Interactive Multimodal Media Systems
4. Multidimensional Visualization With Applications to Multivariate Problems 16. RenderMan in Production
5. Image-Based Lighting 17. State of the Art in Hardware Shading
6. Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies 18. XML Basics for XHTML, SVG, and SMIL
7. Introducing X3D 19. Panic-Free Public Speaking
8. My Work Is Finished, Now What Do I Do? A Guide to Making a Dynamite Demo Reel 20. Design and Implementation of Direct Manipulation in 3D
9. Simulating Nature: Realistic and Interactive Techniques 21. A Field Guide to Digital Color
10. Level Set and PDE Methods for Computer Graphics 22. Practical Parallel Rendering
11. MPEG-4: Next-Generation Standard for Interactive Media 23. Recent Advances in Non-Photorealistic Rendering for Art and Visualization
      Courses Committee

Courses 24-38 can be found on Disc #2.
Courses 39-59 can be found on Disc #3.
Course 12 was cancelled.