Table of Contents - Disc #1
1.
Mathematics and Physics for Coding Motion and Interactivity in Web Graphics
13.
Perceptual and Artistic Principles for Effective Computer Depiction
2.
Advanced Global Illumination
14.
Advanced Issues in Level of Detail
3.
Developing Efficient Graphics Software
15.
Design of Interactive Multimodal Media Systems
4.
Multidimensional Visualization With Applications to Multivariate Problems
16.
RenderMan in Production
5.
Image-Based Lighting
17.
State of the Art in Hardware Shading
6.
Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies
18.
XML Basics for XHTML, SVG, and SMIL
7.
Introducing X3D
19.
Panic-Free Public Speaking
8.
My Work Is Finished, Now What Do I Do? A Guide to Making a Dynamite Demo Reel
20.
Design and Implementation of Direct Manipulation in 3D
9.
Simulating Nature: Realistic and Interactive Techniques
21.
A Field Guide to Digital Color
10.
Level Set and PDE Methods for Computer Graphics
22.
Practical Parallel Rendering
11.
MPEG-4: Next-Generation Standard for Interactive Media
23.
Recent Advances in Non-Photorealistic Rendering for Art and Visualization
Courses Committee
Courses 24-38 can be found on Disc #2.
Courses 39-59 can be found on Disc #3.
Course 12 was cancelled.